This is my currently running campaign and takes place first in the world's timeline, 20 years before the potenial events of A Cage of Souls. At it's core, Ephemeral Confluence is a West Marches style campaign that I run at my local game shop. Anyone who walks through the door can play as each session is self-contained but builds upon a shared world that my player's have the responsibility of tracking by sharing information through session write-ups and map editing.
Players begin at level 1 and progress when they play, with parties having characters of differing levels. To assist with not blindly walking into danger, each character will belong to the adventuring guild, CCC. The guild has their own ranking system to ensure a job is fitting for the group of adventurers and provide appropriate rewards. The CCC Headquarters is based in Etrius with small outposts scattered across the nation. Players may choose to explore beyond Etrius's borders but will not have the support of the guild when doing so, resulting in high risk adventuring. The nature of this style of game leads to high levels of danger so it is best to prepare for character death.